Brigid Costello

Senior Lecturer

I am a Senior Lecturer in the School of the Arts and Media within the Faculty of Arts and Social Sciences. My research focuses on play and the affective dimensions of playful interactive experience, for example, within games, websites, mobile applications, museum exhibits and interactive art. I explore playful interaction design, user experience, user evaluation methods, game design and serious games. My recent book, Rhythm, Play and Interaction, Design (Springer 2018) uses rhythm as a lens to investigate strategies for designing playful human computer interactions. Rhythm is especially crucial for playful interactions because of the role it performs in building and maintaining the precarious spirit of play. With playful experiences now being incorporated into almost every type of computer application, developing a deeper understanding of the specific character of rhythms within play has become an important part of interaction design practice.

Subject areas

Publications

Books
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Costello B, 2018, Being Swept in, 1, Springer, http://dx.doi.org/10.1007/978-3-319-67850-4
2018
Book Chapters
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Costello B, 2018, 'Playing with Rhythm and Technology', in Explorations in Art and Technology, Springer, London, pp. 233 - 239, http://dx.doi.org/10.1007/978-1-4471-7367-0
2018
Marsh T; Costello BM, 2013, 'Lingering serious experience as trigger to raise awareness, encourage reflection and change behavior', in Berkovsky S; Freyne J (ed.), Persuasive Technology, Springer, Berlin, Heidelberg, pp. 116 - 124, http://dx.doi.org/10.1007/978-3-642-37157-8_15
2013
Costello BM, 2011, 'Many voices, one project', in Candy L; Edmonds E (ed.), Interacting: Art, research and the creative practitioner, edn. 1st, Libri Publishing, UK, pp. 182 - 194
2011
Costello BM; Edmonds E, 2009, 'Art, Innovation and Engagement', in Turnbull D (ed.), Image Ecologies, edn. Original, DAB DOCS, UTS, Sydney, pp. 32 - 39
2009
Costello BM; Kibby M, 2004, 'Displaying the Phallus: Masculinity and the Performance of Sexuality on the Internet', in Murphy PF (ed.), Men and Masculinities, edn. 4, Oxford University Press, United Kingdom, pp. 352 - 364, http://dx.doi.org/10.1177/1097184X99001004002
2004
Costello BM; Kibby M, 2004, 'Performing Masculinity, Revisioning Sexuality: Adult Internet Video Sites', in Lind RA (ed.), Race/Gender/Media: Considering Diversity Across Audience, Content, and Producers, edn. Original, Allyn and Bacon, United States, pp. 322 - 330
2004
Conference Papers
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Costello BM, 2019, 'Learning through improvisational play: Design strategies for serious games', in 2019 IEEE 7th International Conference on Serious Games and Applications for Health, SeGAH 2019, IEEE, presented at 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH), 05 August 2019 - 07 August 2019, http://dx.doi.org/10.1109/SeGAH.2019.8882439
2019
Costello BM, 2016, 'Rhythmic entrainment in games', in Marsh T; Ma M; Oliviera MF; Baalsrud Hauge J; Göbel S (eds.), Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Springer International Publishing, Brisbane, QLD, Australia, pp. 220 - 230, presented at Serious Games: Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, 26 September 2016 - 27 September 2016, http://dx.doi.org/10.1007/978-3-319-45841-0_21
2016
Ryan MR; Costello BM; Stapleton A, 2012, 'Deep Learning Games through the Lens of the Toy', in Proceedings of Meaningful Play 2012, http://meaningfulplay.msu.edu/proceedings2012/, East Lansing, Michigan, pp. 1 - 29, presented at Meaningful Play, East Lansing, Michigan, 18 October 2012 - 20 October 2012, http://meaningfulplay.msu.edu/proceedings2012/mp2012_submission_6.pdf
2012
Marsh T; Costello BM, 2012, 'Experience in serious games: Between positive and serious experience', in Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics) v. 7528, Springer Verlag, Bremen, Germany, pp. 255 - 267, presented at 3rd International Conference on Serious Games Development and Applications, SGDA 2012, Bremen, Germany, 26 September 2012 - 29 September 2012, http://dx.doi.org/10.1007/978-3-642-33687-4_22
2012
Stapleton A; Costello BM; Ryan MR, 2012, 'Threshold Concepts: Implications for Game Design', in SimTecT 2012: Simulation - Integrated Solutions, Simulation Australia Ltd, Australia, pp. 1 - 6, presented at SimTecT, Adelaide, Australia, 18 June 2012 - 21 June 2012
2012
Costello BM; Edmonds E, 2009, 'A Tool for Characterizing the Experience of Play', in Proceedings of the Sixth Australasian Conference on Interactive Entertainment, ACM, New York, NY, presented at Australasian Conference on Interactive Entertainment 2009, Sydney, Australia, http://dx.doi.org/10.1145/1746050.1746052
2009
Costello BM; Edmonds E, 2009, 'Directed and Emergent Play', in Proceeding of the 7th ACM conference on Creativity and Cognition, ACM, New York, NY, pp. 107 - 116, presented at Creativity and Cognition, Berkeley, CA, 27 October 2009 - 30 October 2009, http://dx.doi.org/10.1145/1640233.1640252
2009
Costello BM; Edmonds E, 2007, 'A study in play, pleasure and interaction design', in Proceedings of the 2007 Conference on Designing Pleasurable Products and Interfaces, DPPI'07, Association for Computing Machinery, New York, pp. 76 - 91, presented at 2007 Conference on Designing Pleasurable Products and Interfaces, DPPI'07, Helsinki, Finland, 22 August 2007 - 25 August 2007, http://dx.doi.org/10.1145/1314161.1314168
2007
Costello BM; Edmonds E; Weakley A, 2005, 'Reading and Writing Collaborative Creative Process', in 1st International Conference on Online Communities and Social Computing at HCII 2005, 1st International Conference on Online Communities and Social Computing at HCII 2005, USA, presented at 1st International Conference on Online Communities and Social Computing at HCII 2005, USA, 22 July 2005 - 27 July 2005
2005
Costello BM; Muller L; Amitani S; Edmonds E, 2005, 'Understanding the Experience of Interactive Art: lamascope in Beta_space', in 2nd Australasian conference on Interactive Entertainment, 2nd Australasian conference on Interactive Entertainment, UTS, Sydney, presented at 2nd Australasian conference on Interactive Entertainment, UTS, Sydney, 23 November 2005 - 25 November 2005
2005
Costello BM, 2004, 'Supporting Artistic Collaborations', in Raya MA; Solaz BR (ed.), 7th Annual International Workshop Presence 2004, 7th Annual International Workshop Presence 2004, Valencia, Spain, pp. 287 - 293, presented at 7th Annual International Workshop Presence 2004, Valencia, Spain, 13 October 2004 - 15 October 2004
2004
Conference Presentations
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Costello B, 2016, 'Blown Away (Sydney 365, 2014)', presented at Serious Games: Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, 26 September 2016 - 27 September 2016, http://dx.doi.org/10.1007/978-3-319-45841-0_30
2016
Costello B, 2014, 'Rhythmic Experience and Gameplay', presented at 2014 DiGRA Australia Symposium – What is Game Studies in Australia?, University of Melbourne, Australia, 17 June 2014 - 14 June 2014, http://digraa.org/wp-content/uploads/2014/06/12_costello.pdf
2014
Creative Works (non-textual)
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Costello B, 2015, Blown Away (Sydney, 365, 2014), ERNEST EDMONDS: a retrospective 1965-2015, Art and Design Faculty, Tsinghua University, Beijing, China, 03 September 2015 - 17 September 2015, medium: Video installation, at: https://youtu.be/N3-DG3kUTvo
2015
Costello BM, 2009, Just a Bit of Spin (v2), Image Ecologies, UTS Foyer Gallery; University of Technology, Sydney, 25 June 2009 - 29 July 2009
2009
Costello BM, 2007, Just a Bit of Spin, Powerhouse Museum Sydney, 01 January 2007, medium: Video
2007
Costello BM; MacInnes A, 2004, Sprung!, The Digital Art Show of Graphite 2004, 01 January 2004
2004
Journal articles
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Costello BM, 2018, 'The Rhythm of Game Interactions: Player Experience and Rhythm in Minecraft and Dont Starve', Games and Culture, vol. 13, pp. 807 - 824, http://dx.doi.org/10.1177/1555412016646668
2018
Michael M; Costello B; Mooney-Somers J; Kerridge I, 2015, 'Manifesto on Art, Design and Social Science—Method as Speculative Event', Leonardo, vol. 48, pp. 190 - 191, http://dx.doi.org/10.1162/LEON_a_00983
2015
Costello B, 2014, 'Rhythms of Kinesthetic Empathy', Leonardo, vol. 47, pp. 258 - 259, http://dx.doi.org/10.1162/LEON_a_00768
2014
Ryan MR; Costello B, 2012, 'My Friend Scarlet: Interactive Tragedy in The Path', Games and Culture, vol. 7, pp. 111 - 126, http://dx.doi.org/10.1177/1555412012440314
2012
Costello BM; Candy L, 2008, 'Interaction Design and Creative Practice', Design Studies, vol. 29, pp. 521 - 524, http://dx.doi.org/10.1016/j.destud.2008.07.002
2008
Costello BM, 2007, 'A Pleasure Framework', Leonardo - Journal of the International Society for the Arts, Sciences and Technology, vol. 40, pp. 370 - 371, http://dx.doi.org/10.1162/leon.2007.40.4.370
2007
Costello BM; Amitani S; Bilda Z, 2006, 'Collaborative analysis framework for evaluating interactive art experience', Codesign, vol. 2 (4), pp. 225 - 238
2006
Costello BM; Chesher C, 2004, 'Why media scholars should not study computer games', Media International Australia, Incorporating Culture and Policy, vol. 110, pp. 5 - 9
2004
Costello BM; Kibby M, 2001, 'Between the Image and the Act: Interactive Sex Entertainment on the Internet', Sexualities, vol. 4, pp. 353 - 370, http://dx.doi.org/10.1177/136346001004003005
2001
Theses / Dissertations
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Pailthorpe BA, 2015, Spatial Operations: Peter Sloterdijk and Contemporary Military Atmospheres, UNSW
2015
Costello BM, 2009, Play and the Experience of Interactive Art, UTS, UTS Library, http://hdl.handle.net/10453/20215
2009